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<main class="px-3 lg:px-0 py-10">
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<main class="px-3 lg:px-0 py-10 text-center">
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<div class="container mx-auto">
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<div class="container mx-auto">
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Made by <a class="hover:underline" href="https://bartindustries.com/" target="_blank">Midblep</a>.
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Made by <a class="hover:underline" href="https://bartindustries.com/" target="_blank">Midblep</a>.
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</div>
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</div>
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@ -0,0 +1,80 @@
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<script lang="ts">
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import { browser } from "$app/env";
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import { onMount } from "svelte";
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import * as THREE from 'three';
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import { FBXLoader } from 'three/examples/jsm/loaders/FBXLoader';
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import { OrbitControls } from 'three/examples/jsm/controls/OrbitControls.js';
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let canvas: HTMLElement|null = null;
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let scene: THREE.Scene|null = null;
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let camera: THREE.PerspectiveCamera|null = null;
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let renderer: THREE.WebGLRenderer|null = null;
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let kitty: any = null;
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let controls: OrbitControls|null = null;
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const geometry = new THREE.BoxGeometry( 1, 1, 1 );
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const material = new THREE.MeshBasicMaterial( { color: 0x00ff00 } );
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const cube = new THREE.Mesh( geometry, material );
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const texture = "/models/PotatoCat.dae";
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function animate() {
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requestAnimationFrame( animate );
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// controls.update();
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renderer.render( scene, camera );
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// kitty.scale.x += 0.01;
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// kitty.scale.y += 0.01;
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// kitty.scale.z += 0.01;
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}
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onMount(() => {
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if(browser && canvas) {
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scene = new THREE.Scene();
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camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 0.1, 1000 );
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renderer = new THREE.WebGLRenderer();
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// controls = new OrbitControls( camera, renderer.domElement );
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const loader: FBXLoader = new FBXLoader();
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renderer.setSize( window.innerWidth, window.innerHeight );
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canvas.appendChild( renderer.domElement );
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// const light = new THREE.AmbientLight( 0xff0000 ); // soft white light
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// light.position.y = 100;
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// light.position.x = 100;
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// scene.add( light );
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scene.background = new THREE.Color(0x18181b);
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const directionalLight = new THREE.DirectionalLight( 0xffffff, 0.5 );
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scene.add( directionalLight );
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loader.load('/models/potatgato.fbx', function ( object: any ) {
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kitty = object;
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// object.traverse( function ( child: any ) {
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// if ( child.isMesh ) {
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// console.log( child.geometry.attributes.uv );
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// child.material.map = texture; // assign your diffuse texture here
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// }
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// } );
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scene.add( object );
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}, undefined, function ( error: any ) {
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console.error( error );
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});
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camera.position.z = 100;
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camera.position.y = 50;
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camera.position.x = 0;
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// controls.update();
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animate();
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}
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});
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</script>
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<main bind:this={canvas} class="-mt-40">
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</main>
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