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<script lang="ts">
import { browser } from "$app/env";
import { onMount } from "svelte";
import * as THREE from 'three';
import { FBXLoader } from 'three/examples/jsm/loaders/FBXLoader';
import { OrbitControls } from 'three/examples/jsm/controls/OrbitControls.js';
let canvas: HTMLElement|null = null;
let scene: THREE.Scene|null = null;
let camera: THREE.PerspectiveCamera|null = null;
let renderer: THREE.WebGLRenderer|null = null;
let kitty: any = null;
let controls: OrbitControls|null = null;
const geometry = new THREE.BoxGeometry( 1, 1, 1 );
const material = new THREE.MeshBasicMaterial( { color: 0x00ff00 } );
const cube = new THREE.Mesh( geometry, material );
const texture = "/models/PotatoCat.dae";
function animate() {
requestAnimationFrame( animate );
// controls.update();
renderer.render( scene, camera );
// kitty.scale.x += 0.01;
// kitty.scale.y += 0.01;
// kitty.scale.z += 0.01;
}
onMount(() => {
if(browser && canvas) {
scene = new THREE.Scene();
camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 0.1, 1000 );
renderer = new THREE.WebGLRenderer();
// controls = new OrbitControls( camera, renderer.domElement );
const loader: FBXLoader = new FBXLoader();
renderer.setSize( window.innerWidth, window.innerHeight );
canvas.appendChild( renderer.domElement );
// const light = new THREE.AmbientLight( 0xff0000 ); // soft white light
// light.position.y = 100;
// light.position.x = 100;
// scene.add( light );
scene.background = new THREE.Color(0x18181b);
const directionalLight = new THREE.DirectionalLight( 0xffffff, 0.5 );
scene.add( directionalLight );
loader.load('/models/potatgato.fbx', function ( object: any ) {
kitty = object;
// object.traverse( function ( child: any ) {
// if ( child.isMesh ) {
// console.log( child.geometry.attributes.uv );
// child.material.map = texture; // assign your diffuse texture here
// }
// } );
scene.add( object );
}, undefined, function ( error: any ) {
console.error( error );
});
camera.position.z = 100;
camera.position.y = 50;
camera.position.x = 0;
// controls.update();
animate();
}
});
</script>
<main bind:this={canvas} class="-mt-40">
</main>