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@ -243,37 +243,34 @@
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</span>
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<span class="@2xl:col-span-2">
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<Card
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buttonHref="https://furality.org/"
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buttonImage="/fox.png"
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buttonText="Visit furality.org"
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>
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<Card buttonHref="https://furality.org/" buttonText="🦊 Visit furality.org">
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<div class="grid grid-cols-2 gap-10">
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<div class="w-full">
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<div class="w-full flex flex-col gap-5">
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<h3
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class="w-full text-xl font-bold flex-wrap inline-flex items-center gap-3 justify-between"
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>
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<div class="inline-flex gap-3">
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<img src="/furality.png" class="h-10 -my-1 -ml-1" alt="dubbelnull" />
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<img src="/fox.png" class="h-8" alt="furality" /> Furality
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</div>
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<span class="text-sm font-light">2023 and ongoing</span>
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</h3>
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<p class="text-sm text-gray-800 dark:text-gray-100">
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Furality is a nonprofit event for the furry fandom held inside VRChat. It is the
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largest furcon worldwide by attendees and uses proprietary technology in order to
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run its events.
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Furality is a nonprofit organisation that organises Furality Online Experience
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(F.O.X.), the largest online furry convention in the world hosted inside VRChat.
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<br /><br />
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Since December 2023 I volunteer for Furality Inc. as a Backend Developer. I work together
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with the rest of the DevOps Department to work on APIs and systems that use things such
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as TypeScript, NestJS, Grafana, Prometheus, RabbitMQ, Authentik, C#, Unity, and more.
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<br /><br />
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I am mainly tasked with developing Furality's in-house OIDC system and expanding Unity
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plugins and tooling.
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I am mainly tasked with developing Furality's in-house OIDC system, and expanding Furality's
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Unity plugins. But I also work on upgrading and scaling queue runners, updating existing
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APIs that connect with Discord, Patreon, VRChat and others to run the convention itself,
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and maintaining databases and infrastructure surrounding the systems.
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</p>
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</div>
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<img
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src="/furality-luma.png"
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class="rounded-xl w-full"
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src="/furalitypic.png"
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class="rounded-xl w-full aspect-square object-cover"
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alt="Picture of some people from the DevOps Team"
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/>
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</div>
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