Furality text updates

main
Midnight 11 months ago
parent fc27072456
commit e4d078cd3d

@ -243,37 +243,34 @@
</span>
<span class="@2xl:col-span-2">
<Card
buttonHref="https://furality.org/"
buttonImage="/fox.png"
buttonText="Visit furality.org"
>
<Card buttonHref="https://furality.org/" buttonText="🦊 Visit furality.org">
<div class="grid grid-cols-2 gap-10">
<div class="w-full">
<div class="w-full flex flex-col gap-5">
<h3
class="w-full text-xl font-bold flex-wrap inline-flex items-center gap-3 justify-between"
>
<div class="inline-flex gap-3">
<img src="/furality.png" class="h-10 -my-1 -ml-1" alt="dubbelnull" />
<img src="/fox.png" class="h-8" alt="furality" /> Furality
</div>
<span class="text-sm font-light">2023 and ongoing</span>
</h3>
<p class="text-sm text-gray-800 dark:text-gray-100">
Furality is a nonprofit event for the furry fandom held inside VRChat. It is the
largest furcon worldwide by attendees and uses proprietary technology in order to
run its events.
Furality is a nonprofit organisation that organises Furality Online Experience
(F.O.X.), the largest online furry convention in the world hosted inside VRChat.
<br /><br />
Since December 2023 I volunteer for Furality Inc. as a Backend Developer. I work together
with the rest of the DevOps Department to work on APIs and systems that use things such
as TypeScript, NestJS, Grafana, Prometheus, RabbitMQ, Authentik, C#, Unity, and more.
<br /><br />
I am mainly tasked with developing Furality's in-house OIDC system and expanding Unity
plugins and tooling.
I am mainly tasked with developing Furality's in-house OIDC system, and expanding Furality's
Unity plugins. But I also work on upgrading and scaling queue runners, updating existing
APIs that connect with Discord, Patreon, VRChat and others to run the convention itself,
and maintaining databases and infrastructure surrounding the systems.
</p>
</div>
<img
src="/furality-luma.png"
class="rounded-xl w-full"
src="/furalitypic.png"
class="rounded-xl w-full aspect-square object-cover"
alt="Picture of some people from the DevOps Team"
/>
</div>

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